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Voxel tycoon
Voxel tycoon











voxel tycoon

See the following image.Įach grid represents a 1x1 meter that matches a voxel in the game. A good practice is to start with a grid with the size of the building we want to make. A good recommendation is to import a building similar to the base game buildings on the size of our model. When starting the creation of a building, it is a good idea to think about what type of building we want to represent and what size it will have. I recommend the value #272727 (RGB 39,39,39).īasic concepts when modeling a building ¶ The colors have to be pastel colors so that match the same style as the rest of the buildings in the game.The model must have the minimum details that make it recognizable but without overloading the model.The size of the building should not exceed 5x5x10m.Modeling suggestions ¶Īs in all games, there are certain recommendations that must be followed when creating a 3d model. The guide is not intended to teach you modeling, so you must have a basic understanding of 3DS Max, Blender, Wings 3D, or any other program you want to use that allows you to import and export.

Voxel tycoon mod#

This guide tries to show the basic steps to create a mod that adds new buildings in the city generation in Voxel Tycoon (as per v0.80). This guide is authored by Voxel Tycoon community member scailman Introduction ¶ Adding an OnClick-event to a Notification.Building settings (.citybuildingspawninfo asset).Basic concepts when modeling a building.Creating your first building mod Creating your first building mod Table of contents.













Voxel tycoon