
- #Panic button switch Ps4#
- #Panic button switch tv#
It’s tough to compare the power of the Switch to other consoles because it’s “such a unique piece of hardware.”.Boggs doesn’t think there is any reason why Unreal Engine 3 games couldn’t be ported to Switch, while the process has its own set of challenges.Answers were vague on the possibility of a Subnautica port for Switch, including “Anything is possible!”.Further visual and performance improvements for Wolfenstein: The New Colossus and DLC are Bethesda’s call.
About which games can be ported, “it’s all about the fit for the game, us, the platform owner, the game owner, timing, commercial needs, and more.”. The goal is to close the time gap between releases on the original platforms and the ports. “They work with us on technical issues, they give feedback on new features (definitely on the motion aiming), and they listen to whatever feedback we have as well. Boggs mentioned that Nintendo has been “incredibly supportive” on all of the studio’s projects. It’s pretty inspiring.” Creighton is glad to be making games for their hardware. The relationship with Nintendo is “So, so great they are amazing and supportive and sharp and aspirational. “Nintendo is also always adding new tools and APIs that unlock different techniques and avenues for performance.”. The studio worked on Nintendo hardware for a long time and “everything about it improves by leaps and bounds with each iteration.” Having good tools also makes a huge difference, and “they’re the best they’ve ever been.” They’re also “constantly evolving.”. The studio can work only on so many things. The hardest thing about the job for Boggs is having to turn down projects. The studio is going to push things as much as they can for Warframe, balancing TV and handheld gameplay. Doom was the most challenging project due to how demanding the game was, and it being the first time working on the engine. According to Boggs, the studio does it best to squeeze as much performance and fidelity as possible out of the Switch. Asked whether Warframe will have gyro controls, Creighton mentioned that it was done for Doom and Wolfenstein, and the studio likes solid, non-gimmicky, additive features, and that takes time and design for things like motion gaming.
Today Studio Head Adam Creighton and Technical Director Andy Boggs provided a lot of interesting answers in an AMA on Reddit.
Mostly, they worked on Nintendo Switch ports of games like Rocket League, Doom, Wolfenstein II: The New Colossus, and the recently-announced Warframe, but the Switch isn’t their only domain as they are also working on Subnautica for PS4 and Xbox One.
Austin-based studio Panic Button has been at the forefront of the news lately especially for its ports.